Class SoftwareRenderer#

Nested Relationships#

Nested Types#

Inheritance Relationships#

Base Type#

Class Documentation#

class SoftwareRenderer : public slint::platform::AbstractRenderer#

Slint’s software renderer.

To be used as a template parameter of the WindowAdapter.

Use the render() function to render in a buffer

Public Types

enum class RepaintBufferType : uint32_t#

This enum describes which parts of the buffer passed to the SoftwareRenderer may be re-used to speed up painting.

Values:

enumerator NewBuffer#

The full window is always redrawn. No attempt at partial rendering will be made.

enumerator ReusedBuffer#

Only redraw the parts that have changed since the previous call to render().

    This variant assumes that the same buffer is passed on every call to render() and
    that it still contains the previously rendered frame.

enumerator SwappedBuffers#

Redraw the part that have changed since the last two frames were drawn.

    This is used when using double buffering and swapping of the buffers.

Public Functions

inline virtual ~SoftwareRenderer()#
SoftwareRenderer(const SoftwareRenderer&) = delete#
SoftwareRenderer &operator=(const SoftwareRenderer&) = delete#
inline explicit SoftwareRenderer(RepaintBufferType buffer_type)#

Constructs a new SoftwareRenderer with the buffer_type as strategy for handling the differences between rendering buffers.

inline PhysicalRegion render(std::span<slint::Rgb8Pixel> buffer, std::size_t pixel_stride) const#

Render the window scene into a pixel buffer

The buffer must be at least as large as the associated slint::Window

The stride is the amount of pixels between two lines in the buffer. It is must be at least as large as the width of the window.

inline PhysicalRegion render(std::span<Rgb565Pixel> buffer, std::size_t pixel_stride) const#

Render the window scene into an RGB 565 encoded pixel buffer

The buffer must be at least as large as the associated slint::Window

The stride is the amount of pixels between two lines in the buffer. It is must be at least as large as the width of the window.

struct PhysicalRegion#

Represents a region on the screen, used for partial rendering.

The region may be composed of multiple sub-regions.

Public Functions

inline PhysicalSize bounding_box_size() const#

Returns the size of the bounding box of this region.

inline PhysicalPosition bounding_box_origin() const#

Returns the origin of the bounding box of this region.

inline auto rectangles() const#

Returns a view on all the rectangles in this region. The returned type is a C++ view over PhysicalRegion::Rect structs.

It can be used like so:

for (auto [origin, size] : region.rectangles()) {
    // Do something with the rect
}

struct Rect#

A Rectangle defined with an origin and a size. The PhysicalRegion::rectangles() function returns a view over them

Public Members

PhysicalPosition origin#

The origin of the rectangle.

PhysicalSize size#

The size of the rectangle.