pub struct Window(_);
This type represents a window towards the windowing system, that’s used to render the scene of a component. It provides API to control windowing system specific aspects such as the position on the screen.
Registers the window with the windowing system in order to make it visible on the screen.
De-registers the window from the windowing system, therefore hiding it.
This function allows registering a callback that’s invoked during the different phases of rendering. This allows custom rendering on top or below of the scene.
This function allows registering a callback that’s invoked when the user tries to close a window. The callback has to return a CloseRequestResponse.
This function issues a request to the windowing system to redraw the contents of the window.
This function returns the scale factor that allows converting between logical and physical pixels.
Returns the position of the window on the screen, in physical screen coordinates and including a window frame (if present).
Sets the position of the window on the screen, in physical screen coordinates and including a window frame (if present). Note that on some windowing systems, such as Wayland, this functionality is not available.
Returns the size of the window on the screen, in physical screen coordinates and excluding a window frame (if present).
Resizes the window to the specified size on the screen, in physical pixels and excluding a window frame (if present).
Dispatch a window event to the scene.
Use this when you’re implementing your own backend and want to forward user input events.
Any position fields in the event must be in the logical pixel coordinate system relative to the top left corner of the window.
Returns true if there is an animation currently active on any property in the Window; false otherwise.
Returns the visibility state of the window. This function can return false even if you previously called show() on it, for example if the user minimized the window.
Auto Trait Implementations§
Returns the argument unchanged.