#[non_exhaustive]
pub enum WindowEvent {
    PointerPressed {
        position: LogicalPosition,
        button: PointerEventButton,
    },
    PointerReleased {
        position: LogicalPosition,
        button: PointerEventButton,
    },
    PointerMoved {
        position: LogicalPosition,
    },
    PointerScrolled {
        position: LogicalPosition,
        delta_x: f32,
        delta_y: f32,
    },
    PointerExited,
}
Expand description

A event that describes user input.

Slint backends typically receive events from the windowing system, translate them to this enum and deliver to the scene of items via Window::dispatch_event().

The pointer variants describe events originating from an input device such as a mouse or a contact point on a touch-enabled surface.

All position fields are in logical window coordinates.

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.

PointerPressed

Fields

position: LogicalPosition
button: PointerEventButton

The button that was pressed.

A pointer was pressed.

PointerReleased

Fields

position: LogicalPosition
button: PointerEventButton

The button that was released.

A pointer was released.

PointerMoved

Fields

position: LogicalPosition

The position of the pointer has changed.

PointerScrolled

Fields

position: LogicalPosition
delta_x: f32

The amount of logical pixels to scroll in the horizontal direction.

delta_y: f32

The amount of logical pixels to scroll in the vertical direction.

The wheel button of a mouse was rotated to initiate scrolling.

PointerExited

The pointer exited the window.

Implementations

The position of the cursor for this event, if any

Trait Implementations

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Auto Trait Implementations

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