logo
#[non_exhaustive]
pub enum WindowEvent {
    PointerPressed {
        position: LogicalPosition,
        button: PointerEventButton,
    },
    PointerReleased {
        position: LogicalPosition,
        button: PointerEventButton,
    },
    PointerMoved {
        position: LogicalPosition,
    },
    PointerScrolled {
        position: LogicalPosition,
        delta_x: f32,
        delta_y: f32,
    },
    PointerExited,
}
Expand description

A event that describes user input.

Slint backends typically receive events from the windowing system, translate them to this enum and deliver to the scene of items via Window::dispatch_event().

The pointer variants describe events originating from an input device such as a mouse or a contact point on a touch-enabled surface.

All position fields are in logical window coordinates.

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.

PointerPressed

Fields

position: LogicalPosition
button: PointerEventButton

The button that was pressed.

A pointer was pressed.

PointerReleased

Fields

position: LogicalPosition
button: PointerEventButton

The button that was released.

A pointer was released.

PointerMoved

Fields

position: LogicalPosition

The position of the pointer has changed.

PointerScrolled

Fields

position: LogicalPosition
delta_x: f32

The amount of logical pixels to scroll in the horizontal direction.

delta_y: f32

The amount of logical pixels to scroll in the vertical direction.

The wheel button of a mouse was rotated to initiate scrolling.

PointerExited

The pointer exited the window.

Implementations

The position of the cursor for this event, if any

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Converts to this type from the input type.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more