Memory Tile

With the skeleton in place, let's look at the first element of the game, the memory tile. It will be the visual building block that consists of an underlying filled rectangle background, the icon image. Later we'll add a covering rectangle that acts as a curtain. The background rectangle is declared to be 64 logical pixels wide and tall, and it is filled with a soothing tone of blue. Note how lengths in the .slint language have a unit, here the px suffix. That makes the code easier to read and the compiler can detect when your are accidentally mixing values with different units attached to them.

We copy the following code into the memory.slint file:

MemoryTile := Rectangle {
    width: 64px;
    height: 64px;
    background: #3960D5;

    Image {
        source: @image-url("icons/bus.png");
        width: parent.width;
        height: parent.height;

MainWindow := Window {
    MemoryTile {}

Inside the Rectangle we place an Image element that loads an icon with the @image-url() macro. The path is relative to the folder in which the memory.slint is located. This icon and others we're going to use later need to be installed first. You can download a Zip archive that we have prepared.

If you are on Linux or macOS, download and extract it with the following two commands:

curl -O

If you are on Windows, use the following commands:

powershell curl -Uri -Outfile
powershell Expand-Archive -Path -DestinationPath .

This should unpack an icons directory containing a bunch of icons.

We compile the program with cmake --build . and running with the ./memory_game gives us a window on the screen that shows the icon of a bus on a blue background.

Screenshot of the first tile