Conclusion

In this tutorial, we have demonstrated how to combine some built-in SixtyFPS elements with Rust code to build a little game. There are many more features that we have not talked about, such as layouts, widgets, or styling. Have a look at the examples in the SixtyFPS repo to see how these look like and can be used, such as the todo example.

A slightly more polished version of this memory puzzle game is available in the SixtyFPS repository. And you can play the wasm version in your browser.